#space shooter games
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retrogamingloft · 4 months ago
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Alien Invasion is a Commodore 64 game released in 1982 by Computermat. In this game, players control a small ship positioned at the bottom of the screen that can move side to side while shooting upwards. As in classic space shooters, the ship is limited to firing one shot at a time.
Alien ships descend from above, advancing toward the player each time they fire, though only one alien can shoot at a time. The goal is to eliminate all enemy ships to progress to the next level. Destroying the aliens in a specific sequence rewards the player with an extra life. If an alien makes it to the bottom of the screen, the player forfeits a life.
Alien Invasion features 20 levels, starting with just one enemy to defeat. With each new level, one more alien is added. Needless to say, level 20 is chaotic, but with patience, shooting accuracy, and a bit of luck, I managed to beat it.
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n64retro · 1 year ago
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Star Fox Nintendo EAD / Argonaut Software / Nintendo Super Nintendo 1993
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horvival · 3 months ago
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Dead Space: Extraction (2009)
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videogamepolls · 1 year ago
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Reblog for a larger sample size!
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1stprototype · 4 months ago
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As a huge fan of the cool space soldiers shooting cool space monsters with cool space guns genre of video games I’m pretty satisfied with life right now.
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vaniitthy · 1 month ago
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Okay space shooter!! 😼💫
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olvaheiner · 20 days ago
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Exodus (TBA)
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thatdudemaan · 7 months ago
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The Helios space-station from Borderlands 2.
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sleepy-crypt1d · 6 months ago
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what do you guys think jack's hobbies are??
like, outside of murdering his workers and taking over an entire planet, what do ya think he does on the weekends??
throw ur headcanons at me i wanna hear em
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posthumanwanderings · 2 years ago
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[ Rez: Space Channel 5 Morolian Easter Egg ]
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girlbob-boypants · 5 months ago
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I'm very concerned that overeager Warframe players are going to make the gamers abandoning Destiny 2 for this game uh. Get the wrong impression that this game is anything like D2.
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retrogamingloft · 1 year ago
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This is the Commodore 64 rendition of the classic 1980 arcade game by Nichibutsu. A vertically scrolling space shooter, Moon Cresta garnered popularity during the golden age of arcade gaming. In this game, players maneuver a spaceship capable of docking with additional modules to enhance firepower.
It encompasses various stages with waves of enemy attacks, challenging players to achieve the highest score by defeating foes and navigating obstacles.
Personally, I regard this title as an exceptionally challenging and immersive space shooter hailing from the early era of arcade gaming. Kudos are due to the developers of this port, as it remains remarkably faithful to its arcade counterpart, especially in the gameplay department.
In the past, encountering home console and computer ports that bore little resemblance to the original was not uncommon – impoverished and inferior versions of arcade hits were disappointingly prevalent.
This was not always the fault of lesser systems; more often than not, a gamer's frustration stemmed from incompetent or lazy programmers delivering subpar versions despite extensive advertising.
The Moon Cresta port serves as a testament to the fact that dedicated developers could truly work magic. I'm delighted by this, as Moon Cresta has etched its place in gaming history, becoming an integral part of retro gaming culture.
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toonlets · 8 months ago
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IN THE BREADBOX!
Dr. Helen Noel is ready to take on Mike Tyson! "I'll show you who's an empath!" She says.
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horvival · 23 days ago
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Dead Space: Extraction (2009)
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dimalink · 3 months ago
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Free Blocker – blocks and center of the screen
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With programming language Free Basic I am going to finish with game FreeBlocker. I write it with programming language Free Basic. That’s why, it has this name. And game is about little squares. And I call them here - blocks. As in Tetris, there it were, also, a blocks. But, here it is everything simple.
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You are standing in a line. It is such a strip in a middle of the screen. And, you have only three steps. To the left and to the right. Three states. Central, left, and right. And with space you are catching little squares (blocks), which are, someway, moving to your side. If you want, you can count, that they are falling into the glass, something like from the top. Or you are flying in space about a straight line or by a road (highway) you are moving. It is a thing about your imagination.
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With space you are catching blocks.
Space activates two blocks, which up draw before you. If block is in one of these blocks, then you gain scores! And if block crash into you – then you lost some energy! Blocks are appearing at the up part of the screen, random way.
This is the idea of the little game.
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Game is simple – I try new Basic for myself. To programming with it later. And things go just excellent! But, this is a first game with Free Basic. And, that’s why, it will be simple.
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Interesting point, that game is, something like, – some pseudo model for shooter game. Shmups, also, these games are called. Shoot them all. Subgenre. So, this is narrow strip. And, you are flying with a mad speed. Everything is flying with a fast speed around you. So, something a little that idea – prototype of a shooter game.
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Also, game is made with resolution 320 x 200 and 16 colors. That reminds a lot retro. And, some, thing like MS DOS. Some simple little game for MS DOS. To have some free time.
Also, I have a such idea. That you are in some space tunnel, in sub space, in a wormhole and you fly there. And everything happens with you there.
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So, here it is everything simple – catch with space blocks and gain scores. Move through game levels. Menus all are simple.
So, personally about me, I can, sometimes, to see screenshots for old games, MS DOS games. Also, including, games with minimal graphics, 16 colors or text graphics. And, very long time, I was interesting into that imitation of that kind of games for MS DOS.
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Game is something like very minimal, everything you need is there – to be it a game. It is first probe of programming language Free Basic.
A little, I want to take a time about technical part. I have something to say. But, I will write it short way. Because of, here, it is mainly, about a videogame theme! And, I have some achievements in this tech side! Before these days, I have never to do things like now, I never had a skills before, never has experience about that!
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Now, I am trying new dialect of programming language Basic – this time it is Free Basic. I am learning programming with Basic! It sounds strong! So, I am a big fan of Basic! And, I am proud of it! I read manual, users guide. Write code.
And add to this, at last, I write all the code using program GVim. It is text editor for programmers. Bit it is, something, very global, that I, personally I, can say it is some operating system, simply. It can do lots of things! Or, something like, a shell type Norton Commander, Total Commander. But, take into account, it is made about a programmers need. Unbelievable thing.
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And, I compile program by myself using commands, makefile, first time ever, I write most simple by myself. Structure of program is modules. So, it consists of several files.
So, it is cool to programming with Basic! Have your excellent BASIC day!
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This game will be released in terms of new version Basic Pascal Pack games. This game and some more games will be in a new version Basic Pascal Pack. As soon as I will have several complete games. All of them will to be in a new version Basic Pascal Pack. And a new version Basic Pascal Pack will be published for download.
Basic Pascal pack - whole pack of games and programes, written with basic and pascal. It is retro. With each game and program there is a page at author`s website. There are aditional information, descriptions, pictures, arts.
Basic Pascal: http://www.dimalink.tv-games.ru/packs/basicpascal/index_eng.html
Itchio: https://dimalink.itch.io/basic-pascal GameJolt: https://gamejolt.com/games/BasicPascal/773385 Website: http://www.dimalink.tv-games.ru/home_eng.html
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smbhax · 5 months ago
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Gradius II (Famicom)
Session: https://youtu.be/XC2fhR73maw
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